@startuml
sprite $all_out [48x48/16] {
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}


!define MATERIAL_ALL_OUT(_alias) ENTITY(rectangle,black,all_out,_alias,MATERIAL ALL_OUT)
!define MATERIAL_ALL_OUT(_alias, _label) ENTITY(rectangle,black,all_out,_label, _alias,MATERIAL ALL_OUT)
!define MATERIAL_ALL_OUT(_alias, _label, _shape) ENTITY(_shape,black,all_out,_label, _alias,MATERIAL ALL_OUT)
!define MATERIAL_ALL_OUT(_alias, _label, _shape, _color) ENTITY(_shape,_color,all_out,_label, _alias,MATERIAL ALL_OUT)
skinparam folderBackgroundColor<<MATERIAL ALL_OUT>> White
@enduml